Components
Component | Description | ID |
---|---|---|
The root object of any model. Provides layouts and basic camera settings. | data.scene | |
Abstract hotspot – lists all specific hotspot types. | hotspots.* | |
Animation Hotspot | Triggers an animation setup in the model. | hotspots. animation |
Annotation Hotspot | Zooms in on this object, when triggered. | hotspots. annotation |
Ego Hotspot | Activates a first-person view at the position of this object. | hotspots.ego |
Event Trigger | Triggers a generic interaction. Mappable in Vuframe® Studio. Can also act as a proxy and forward events to other hotspots. | hotspots.event |
Camera Pivot | Defines a sub-area of the model with it's own orbital camera settings. Example: zoom in on a specific portion of a machine. | views.orbital |
Linked Tour | | |
A texture which can be mapped in Vuframe® Studio. Use this to create placeholders or configurable models. | slots. external_texture | |
External Material | | |
External Object | | |
Billboard | Billboard object orients to camera. Always. | object.look_at_camera |
Ambient Occlusion | Realtime indirect shadows. | effects. ambient_occlusion |
Dual Axis Interaction | Blend 2 animations and play them based on user input on X/Y display axis, example: VUFRAME® Robot. | interactions. animate. blended_dual_axis |
Animated Part | Animated part in an explosion animation. | interactions. animate. explosion |
Last modified 10mo ago