Player
The Aura™ 3D player powers all rendering of 3D models on all platforms and devices.
- iOS
- Android
- Windows UWP
- Windows Universal
- Windows Mixed Reality
- Web
Aura™ clusters devices into generations based on their combined GPU & CPU performance and based on available memory.
Rule of thumb: any device released in the past 2 years, with at least 2 GB RAM.
Any device older than 2 years or with less than 2 GB RAM.
Any device older than 2 years o with less than 1 GB RAM.
The Aura™ player displays models in different display modes, called "contexts".
If the 3D model has a layout called "<context>-default" it will be switched on when the player enters the context.
- 3D / Touch
- OnTable AR
- Lifesize AR
- Virtual Reality
Single color background
Simple, 2-color gradient
Sphere or Cubemap
more info coming soon
more info coming soon
more info coming soon
Reflections are generated by reflection maps. In Vuframe® Studio reflection maps are uploaded as cylindrical maps.
There's a default/global reflection, which can be overridden based on the player context and other settings:
- In AR it will be overridden by realtime reflections – only on fast devices with ARKit (iOS-only)
- Reflection Maps set in materials (manually) will override the default reflection map
- Reflection Probes (expert use case) will override the default & global reflection map.
- Cubemaps: you can also export cubemaps, e.g. from Unity 3D with the Aura™ Plugin. This has the benefit of including mipmaps, which are essential for smooth materials, as the mipmaps determine the level of smoothness.
- Default Reflection: <todo>
Animated models my benefit from dynamically updating reflection maps during animations.
Example: a reflective door which slides open will only look 'correctly' if the reflection is updated while the door is moving.
more info coming soon
more info coming soon
Last modified 10mo ago