Models
CAD / 3D files are converted into Aura™ 3D Models – see the below specification on how an Aura™ model is structured.
Components
Any Aura™ 3D model consists of these parts:
Assets
BOM file
Mesh
Textures
Lightmaps
Meta Information
model.json – inventory of model components, like object tree and material list
scene.json – inventory of interactive scene components, see here: Framework » Components
meta.json – see here: Metadata
manifest.json – A list of all assets used in the model (Textures, Meshes, Cubemaps, Animations) with meta-data
stats.json – quick overview of model metadata
model.json - Model Inventory
objects
materials
meshes
scene.json - Scene Inventory
layouts
materials
❌ deprecated, see model.json instead
objects
❌ deprecated, see model.json instead
triggers
tours
external_materials
surfaces
❌ deprecated, use external_textures instead
external_textures
external_objects
variations
tours
background_color
❌ deprecated, use background instead
lighting_*
❌ deprecated, use lights instead
background
Setup of the background effect
lights
Array of lights
effects
Array of effects, e.g. Ambient Occlusion
Example
stats.json
objects
number of objects
rendered_objects
number of rendered objects
rendered_instances
number of objects that use the same mesh
hierarchy_depth
deepest nesting level of objects
materials
number of materials
textures
number of textures
cubemaps
numbers of cubemaps
meshes
number of meshes
animations
number of animation clips
texels
pixels of all textures (including cubemaps)
texels_2d
pixels of 2D textures only (excluding cubemaps)
vertices
number of vertices
triangles
number of triangles
lightmaps
number of lightmaps
mesh_filesize
total size of all meshes in bytes
texture_filesize
total size of all textures (including cubemaps) in bytes
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